Windows 8 Laptops Could Have Built-In Kinect Device

Microsoft_kinect_thumb.jpg 1The Kinect device for Windows 8 has already been spotted in prototype laptops made by Asus. They’re adding a smaller device with the same technology right into the laptops.

Asus Windows 8 Laptops To Sport Kinect First?

According to some snooping done by The Daily, Asus has been busy building prototype laptops with built-in Kinect sensors. If it has the full capabilities of the Kinect, then you can actually shout out commands to your laptop and get work done.

Kinect, for those who don’t know yet, is a motion sensing, voice recognizing and color sensitive device that allows users to control their Xbox 360 without any physical controllers. All you need to do is wave your arms around or perform specific actions. It uses a multitude of sensors to track your movements.

Microsoft has already talked about and released some SDK’s for software development using the Kinect’s capabilities and the Windows 8 kit is supposed to come sometime this year.

The laptops that were spotted had the sensors lined up on the top along with the webcam. These are prototype laptops running Windows 8, but it is almost a certainty because this project is supported by Microsoft itself. So these laptops or some version thereof will definitely see the light of day.

With the Kinect in place, motion control will be true not only for games but also for day-to-day tasks on the computer. That would include media playback, simple navigation and software specific tasks. With its 3D sensing capabilities, almost any scenario can be brought to life on the screen and manipulated by our own hands moving about naturally. It is completely up to the developers to take full advantage of this and it is clear that many will. Imagine the new range of simulation games that will be possible with this. Forget using a controller, you will be inside the actual cockpit of a flight sim and using your hands to control everything and flick switches.

Published: Thursday, February 2nd, 2012 Last Modified: February 2, 2012

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