Jade Raymiond, head of Ubisoft Toronto, developers of Splinter Cell: Blacklist, has said the next-generation consoles should go beyond the current motion-sensing peripherals. Kinect, Wii, and PlayStation Move have made the push towards motion sensing gaming.
Controlls aren’t accessible, unforunately, and Ubisoft’s head thinks motion sensing is staying
Despite Microsoft selling 10 million Kinects, its motion sensing peripheral, and the Wii ushering in a casual gaming audience, controllers are still superior for playing video games on a console. Kinect isn’t precise, PlayStation Move hasn’t been widely adopted, and Nintendo’s Wii didn’t grab the hardcore audience.
Jade Raymond says, though, devices like Microsoft’s Kinect need to be expanded in the next-generation consoles. She admitted controllers aren’t accessible for a mainstream audience, probably due to the complexity of face buttons, shoulder buttons, and triggers. I find the DualShock controller hard to use.
Therefore it’s down to Kinect and similar hardware to usher in the mainstream audience, and Raymond said the industry has to go further. It’s going to be interesting to see if the audience playing the Wii moves to Wii U, and if the GamePad – and its touch screen – are accessible. It has buttons, a D-Pad, and triggers.
Raymond described a situation where her sister was calling her to play a game — Just Dance, developed by Ubisoft. Just Dance is exclusive to Wii, and its motion sensor. There’s no controller input.
We’re Not Ready. Yet
She added, as hardcore gamer, she wants to see the technology integrated into less mainstream titles (she didn’t say less mainstream, but the core audience doesn’t need to be told about Just Dance). However, Raymond admitted the technology isn’t available.
John Carmack, of iD Software, developers of the Doom series and RAGE, revealed a virtual reality headset at E3 2012. The headset allowed movement to be tracked when moving your head, and touching the ground eventually. A Kickstarter is aiming to launch around Quakecon, beginning this month. It’ll retail for approximately $500.
We’ve seen hardcore games with Kinect fail: Steel Battalion: Heavy Armor received a critical panning. Kinect couldn’t provide accurate input for complex controls, from quickly firing a turret to pulling a lever to looking through a periscope. It didn’t even work 90% of the time; a controller works 99% of the time, at least.