What do you think about Blizzard’s strategy to release Starcraft 2 Legacy of the Void shortly after Swarm of the Heart?
Legacy of the Void up against its own
One of the major problems with the release of the Starcraft II: Legacy of the Void is the fact that it is riding on the coattails of Starcraft II: Swarm of the Heart. Placing these two games so close together seems to be a poor business decision much like releasing the sequel of a film at the same time that the first movie film is in the box office. Although the motivation is clearly to get the fans while they are excited, with the price and length of the video games it seems unlikely that both can perform at the highest quality possible while competing against each other for the same fans.
Units may disappear from Legacy of the Void
As the second expansion of the Blizzard franchise, Blizzard has already announced that they would likely end up removing units from the game in the focus of proper marketing and development. At a press event this past week, lead producer on the game Chris Sigaty stated that they do not want to pump out more units just for the sake of having additional units on the market. He added that would they do it again by answering that it seems that they would not because it would be a mistake.
Press jumble of the two Starcraft II’s
The statement from Sigaty about the Legacy of the Void came at a press conference about Heart of the Swarm which has both games getting confused already in both the public and press’s minds. What is more, Blizzard announced that Swarm would be getting more units making it clear that Legacy of the Void must be the inferior game between the two. Sigaty also added that every time a unit is introduced something else has to go, and in this case it seems what is going is the integrity of Legacy of the Void.
Multi-play gone as well?
There are also rumors that multiplayer units may be leaving the game as well, although Sigaty would not comment on the fact specifically except to add that multiplayer capabilities is not something that the design team is completely settled on. Knock out the ability to play with friends, and one has to wonder what exactly the point of this game is at all anymore fitting its title as the legacy of a void much more aptly.
Release Date: TBA 2012