Shadowrun returns, in the form of a Kickstarter project called Shadowrun Online. The game is a browser and tablet MMOG.
The second Kickstarter project in the Shadowrun series, called Shadowrun Online, debuts with the emphasis moving away from single-player
Shadowrun Online is a Kickstarter project based on the pen-and-paper series of the same name, and is the second in the series to launch via Kickstarter (which seems to be against what Kickstarter is about). The developers claim the project is based around co-op gameplay, and player vs player combat, with a persistent world.
It sounds like a typical MMOG, but the developer insist it isn’t. There’s apparently a player-driven storyline that determines the future of the Shadowrun universe, sounding similar to how failing to complete a Dynamic Event in Guild Wars 2 can change how towns appear or what area is controlled by an enemy.
The game is in 3D, built with Unity, playable through browsers and tablets – both support Mac OS X, Windows, Android, and iOS. Linux may be supported, but the developer said on the page it depends on where Unity allow development for Linux. So is this game even in development? There’s concept art on the page, so at the moment they can basically say whatever.
Online takes place in 2070, and players meet in hubs to form what’s described as runner teams and collect missions. Runs, which presumably are done in runner teams, take place in 3D environments.
Players can be a Mage, a Shaman – based around summoning spirits – a Street Sam, which sounds like the class uses high-tech weapons, or the Hacker. Aside from equippable gear, there’s augmentations – Deux Ex: Human Revolution style – that upgrade characters. Each class views the world differently, whether seeing augmented reality or the spirit world. It’ll be pretty cool if that plays into the narrative and the environment’s you’re exploring.
The developers aim to combine the grittiness of the earlier versions while incorporating the technology of 2070. The game is free-to-play, and stocks will change depending on players’ actions. The changes will also be reflected in the tabletop game, and a campaign book will compliment the game.
Then there’s the catch: a Premium Subscription. It reduces the amount of time spent grinding, improving in-game Reputation, and gaining karma.