The popular Rayman Legends and a new Lord of The Rings game will both be making an appearance of the Xbox One and PlayStation 4 next year.
Rayman Legends Heading To Xbox One and PlayStation 4
Rayman Legends is the fifth title in the Rayman series and a direct sequel to 2011’s Rayman Origins. It was originally a Wii U exclusive before Ubisoft U-Turned the decision and released it on the Xbox 360,PS3 and PC.
The game is now set to make an appearance on both the Xbox One and Play Station 4 early next year with a release date expected sometime in February.
On the conference call, Ubisoft did not mention any improvements or new features but the game itself was very well – received on release and quickly became a fans-favourite. Those who haven’t picked up the game yet will now have an incentive to wait a little while longer for the next-gen version. Unless of course they have a Wii-U!
Monolith bringing Lord of The Rings Prequel to Next Gen
Well this sounds interesting. Monoliths have been working on a prequel to Lord of The Rings. At the moment little is known about the game but they have released a press release outlining the setting and a few features.
“In Middle-earth: Shadow of Mordor, gamers take on the role of Talion, a valiant ranger whose family is slain in front of him the night Sauron and his army return to Mordor, moments before his own life is taken. Resurrected by a Spirit of vengeance and empowered with Wraith abilities, Talion ventures into Mordor and vows to destroy those who have wronged him. Through the course of his personal vendetta, Talion uncovers the truth of the Spirit that compels him, learns the origins of the Rings of Power and ultimately confronts his true nemesis.”
New Lord of The Rings Game To Feature Unique Nemesis System
Despite being set before the Lord of the Rings trilogy the developers are working closely with Peter Jacksons camp to nip and storyline paradoxes in the bud.
As of now there is a still a lot to be revealed about the title – there will however be an interesting looking Nemesis System. Monolith explained..
“Every enemy that players face is a unique individual, differentiated by their personality, strengths and weaknesses. Through the Nemesis System, enemy relationships and characteristics are shaped by player actions and decisions to create personal archenemies that remember and adapt to the player and are distinct to every gameplay session. Gamers are able to craft their own battles, enemies and rewards within the dynamic world that remembers and adapts to their choices, delivering a unique experience to every player.”
As of know there is no release date set for the title.