Planetside 2 Update Changes XP Rewards (Dynamic XP) January 30

Planetside2_ll Planetside 2 will get a major update on January 30th, changing the XP rewards and server transfers will be available

SOE change the XP system a little. The more kills you have the more XP you can earn by killing that person, but if the player just spawned you will get less XP (anti-spawn XP)

Server transfers will be finally available.

The performance will be better on older PC’s – if you need help with that you can also read our tips on speeding up Planetside 2

  • Experience (XP) system enhancements:
  • – Dynamic XP system for player kills, players who have more kills are worth more XP
  • – Freshly spawned players will be worth a fraction of the current kill reward
  • – Partial damage XP for dealing damage to vehicles that you don’t end up killing
  • – Population XP / Resource bonus moved over to continent population instead of global
  • – Better display of XP sources for things like defensive bonuses & population bonuses
  • – Rebalancing of XP rewards to help support tasks
  • General performance increases, particularly for lower end GPUs
  • Server transfer token available in Depot
  • UI changes to emphasize score per minute as a primary metric of player comparison
  • Sortable columns on outfit management & addition of “last online” column
  • New weapon type for all empires: SMG
  • Short period of invulnerability will be added to freshly spawned / revived players – breaks upon game actions such as entering a vehicle or using a weapon.
  • New Hot Spot system that displays where active fights are occurring on the map
  • Dynamic / player configurable colors for minimap & overhead indicators for enemies, friendlies, and squads within a platoon
  • New spawn buildings with more exits, protected balconies and easy roof access to make them less campable
  • Tunnel systems for amp and tech facilities to give access from spawn rooms to interior of bases and base walls without having to go above ground
  • Making MAXes render more reliably at long distances for players in vehicles
  • AA improvements, notably flak changes for turrets and skyguards, giving them some better ability to aim, although not drastically impacting their DPS
  • Fixes to missiles so that they more reliably detonate and actually blow stuff up
  • Air vehicle weapon tweaks
  • Increases to reload speed for certain HE ground vehicle weapons


Published: Thursday, January 10th, 2013 Last Modified: January 10, 2013

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