The Kinect hardware has generally been used exclusively for the Xbox line of products, but it has slowly made its way to Windows. On Friday, Microsoft took the next step to show off the newest version of the Kinect for Windows V2 sensor, along with the hub and power supply.
The new Kinect For Windows v2, is a brand new product from Microsoft. It’s meant to utilize the speech and movement technologies within Windows, and to bring out the development of integrated products from developers. No official date is known, but Summer 2014 is the best guess.
What’s Inside Kinect for Windows v2?
The brand new Kinect for Windows v2 is a similar Kinect product, and shares a lot of similarities to the one for the Xbox One. It has Kinect on the top panel, and a power indicator on the Kinect. It has three different connections available including USB 3.0 to the PC, and others.
The Kinect for Windows v2 is built with a power supply that ranges from 100 to 240 volts, and should be powerful enough to handle most any needs that programmers can throw at it. There are a limited amount of programmers who are testing the devices, and it will be very interesting to see how this rolls out later this year.
Kinect for Windows v2 Plus SDK
Last summer, Microsoft rolled out a Kinect for Windows v2 developer program, and those who signed up for an alpha version of the device. There has been a number of updates made to the Kinect since then, and developers have had plenty of time to find out how to integrate the Kinect into their software programs, both for games and education.
Some companies have been able to test the Kinect for Windows hardware, and have had mixed results. While there are no widespread videos available of it, but companies like Razorfish have showed their ideas off in new videos. It can be interesting to see how the new Kinect for Windows v2 could be used for education and with business applications, and only time will tell how that works out.
I use the Kinect and find it interesting. It could be a huge hit later this year, and it’s up to developers to see how they use it.