Despite cancelled projects and layoffs, Obsidian will return with Wasteland 2
Wasteland 2 is going above and beyond its ‘indie’ reputation, with Obsidian coming on board if $2 million is reached
Wasteland 2 is raising more money all the time, currently resting at $1.8 million. If the game reaches $2 million – specifically, $2.1 million – then Obsidian have committed to joining the development team.
Chief Creative Officer at Obsidian, Chris Avellone, will be involved in design and writing if the milestone is reached.
Avellone was involved in Fallout 1 and 2, along with Fallout: New Vegas, and having the chance to “work on the spiritual predecessor” to the original Fallout was an “honor.”
If Obsidian are involved, then tools will be used to help get assets into the game faster and improve the scope of the game.
That’s good news for Obsidian. I’m really looking forward to their South Park RPG, which looks to be emulating the combat found in Paper Mario (which was awesome). Undoubtedly it will be controversial, but I’m expecting it to be surprisingly deep versus the recent 2D platformer that released last week (which was dissappointing, to say the least)..
The game was previously announced to be coming to Mac and Linux, after breaking $1.5 million.
What is Wasteland 2?
Wasteland 2 is the sequel to the 1980s post-apocalyptic game that is widely regarded as influenced games such as Fallout.
The need for Kickstarter arose after publishers were unwilling to commit on the projecting, similar to how the Double Fine adventure Kickstarter project wouldn’t be backed by publishers. Brian Fargo basically considered Kickstarter as the game’s last hope, setting the pledge requirement to $900,00. With double that achieved, we can expect the game to be a reality.
Personally speaking, I haven’t pledged. While I admire the amount of fans who want to see a game they undoubtedly love gets its sequel, is Kickstarter going to be the new form of funding? I feel like the amount of people who want to fund a game is approaching critical mass; I’ve already seen other projects – such as HonestGamers.com – fail to gain funding. The difficulty for developers is publishers are becoming more risk averse, laying off employees and supporting existing IPs.