Zelda for Wii U Details: Improved Motion Controls, Way Better Than Skyward Sword
Wii U Zelda will bring improved motion controls, or none at all (possibly).
When Miyamoto speaks, we listen, and he said motion controls will be improved for the Wii U
Shigeru Miyamoto’s interview with Entertainment Weekly revealed The Legend of Zelda entry for the Wii U will feature improved motion controls. Miyamoto admitted some Skyward Sword players didn’t warm to the tech.
He admitted that some players didn’t just not enjoy the controls, they quit halfway through (I thought they were great, swimming aside, for what it’s worth). Famously GameSpot bucked the trend by giving The Legend of Zelda: Skyward Sword a 7.5, shortly after Edge Magazine gave it a 10/10 and called it a triumph. Miyamoto added the team is looking at what worked well, what’s missing and how the controls can be evolved.
The most obvious answer is to have the dungeon map on the GamePad’s screen, instead of pausing and looking at the map. A common problem with Zelda games has been the stop-and-start nature of the inventory which was, to a degree, corrected in Skyward Sword by pointing the Wii Remote at the screen which showed a circular inventory of items. Still, the tablet could increase productivity further.
Entertainment Weekly also suggested using the GamePad’s screen to match a pattern and play a song, if an instrument takes prominence like in Wind Waker. All we had in Skyward Sword was a harp, which was basically a story device. Personally I’d love to see a sequel to Majora’s Mask where we play as Adult Link, closing that unofficial trilogy and using the Ocarina once again.
Mr Miyamoto also said it’s interesting to see how some people prefer casual experience and some prefer the longer, deeper experience which the company is known for. He added the dev team is also what is the most important element of a Zelda game, and how can they make sure a lot of people can play it? When the answer is found, the title will be announced.
Miyamoto also touched on Pikmin 3, and said development began two years ago and the HD- capable hardware of the Wii U means zooming out allows individual Pikmin to be seen. He also hope the GamePad’s screen will be the first to be used.
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