Wii U Will Have Dual GamePad Titles, Though Not For A While Post-Launch
Multiplayer support looking unlikely for the early days of the Wii U.
Dual GamePads? Check, according to Reggie Fils-Aime. A little while after launch anyway
Of the many features in the Wii U we don’t know about, dual GamePad support was confirmed by Nintendo during E3. However, Nintendo president Reggie Fils-Aime has revealed the feature won’t be available at launch because developers need to become acquainted with working with two screens first.
Fils-Aime spoke with Gamasutra, where he confirmed that the feature would arrive a long time after launch. All of Nintendo’s games at E3 seemed to be based around the TV and GamePad. I can only remember seeing on co-op game, Rayman Origins, which used the Wii U Pro Controller instead of an additional GamePad.
File-Aime reasoned that developers will need to work with just the two aforementioned screens before expanding to three, which I think is a load of rubbish because one player won’t use two GamePads. All they’ll do is have the same functionality on two devices. Get creative, developers: if you’re developing an RTS game, have player versus player multiplayer where units and buildings can be managed from the GamePad’s screen alone.
Pokemon Bringing In The Money
Fils-Aime also talked about NFC, and potential titles supporting the technology. He revealed numerous fans have been requesting a Pokemon title that resembles Skylanders: Spyro’s Adventure, where the players buy lots of real-world figurines and put them on a NFC-enabled pedestal which warps into the game. That would be very cool with Pokemon, and would tie into the Gotta Catch ‘em All mantra.
Fils-Aime also assured potential buyers Nintendo was aware of reflecting the value of the Wii U through pricing, which was a disaster during the 3DS launched and forced Nintendo into a price cut, many bundles and colors.
Satoru Iwata admitted the company could have done more during E3 to show off the Wii U, instead of leaving us which no real idea on what the console can do. Instead we saw gimmicky features from third parties and an online system that didn’t rival Xbox Live and PSN in functionality. I don’t want to share my feelings about world 8-1 in New Super Mario Bros. U, especially over the very uncomfortable video chat.