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What I Want To See Improved In Halo 4, Regarding Balance

Halo 4 Ordnance DropsWith 343 Industries revealing that carrying the flag in Halo 4 is now fundamentally changed in Halo 4, I’ve been thinking about what I want to see Halo 4 balance out. Obviously the campaign will be largely unaffected because it’s a controlled experience, but multiplayer is a different beast.

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What’s going on with the multiplayer in Halo 4?

If you had told me that carrying the flag in Halo 4 was the only thing you could do with the flag in a game of CTF, then I probably would have fell out of my seat. I’m not going to get into the discussion of why CTF should be untouched, though what else is looking unbalanced in Halo 4?

The answer is the weapon sandbox. Seeing the Battle Rifle, and Designated Marksman Rifle, return is a good move. The Battle Rifle being a five-shot weapon isn’t a good move, because it slow shown kill times. The Battle Rifle has always been a five shot weapon, and introducing hitscan means there seems little reason to not have a four-shot weapon. The DMR is also a five-shot weapon, so the weapons may essentially serve the same purpose.

Complexity

Halo 4 Ordnance Drops.png

Then 343 Industries is factoring in Ordnance Drops, so that means we’re getting three types of offensive items when we get killing sprees. So the dynamic of players spawning and knowing where all the power weapons are is a key aspect of Halo. It’s gone. I could be picking up a Shotgun or Energy Sword, or an of overshield. Or a Needler. Now think about that for a second. If three weapons drop, what am I going to choose? The answer is the most powerful. I idea of power weapons is that once they’re picked up, you have to wait three minutes That happens at the beginning of a matchmade game, though ordnance drops then appear.

Factor into that the personal ordnance drops and you’re basically encouraging the higher skilled players to succeed. That means you’ve got have matchmaking getting same-skilled players together, because if I’m dominating then that means I’m going to have plenty of power weapons. Though this is in Infinity Slayer, where Halo 4’s new mechanics are fixed

Halo 4 launches November 6 on Xbox 360.

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Published: Friday, September 7th, 2012 Last Modified: September 7, 2012

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