Wasteland 2 edges ever closer to hitting development and break 900,000 goal
Kickstarter fever continues as Wasteland 2 reaches funding goal of $900k
Wasteland 2 set a target of $900,000 in order to be funded, but it has now reached that figure with over a month left to go before funding.
As background information, “Wasteland 2 is the direct sequel to the first ever post-apocalyptic computer RPG.” Wasteland also served as inspiration for the Fallout games, and was the first ever RPG forcing players to think when considering tactical and moral decisions, along with facing the consequences of their choices.
The game has received numerous nominations for its influence on video gaming: IGN named it one of the top 25 PC games of all time, Computer Gaming World named it the Adventure Game of the Year in 1988, and was shortlised for the “Art of the Computer Game” exhibition by Smithsonian Institute.
Regarding the team that will be involved in the project, fans will be glad to know that it’s everyone who was involved in the original. Brian Fargo will return as Executive Producer, Alan Pavlish and Mike Strackpole will be the main designers once again. Music will be produced by Mark Morgan, who worked on Fallout 1 and 2. The co-creator of Fallout, Jason Anderson, will be penning the story.
The pitch also reiterates that this is the last chance for Wasteland 2 to happen as, like adventure games, publishers aren’t interested in them as the genre is not seen as a worthwhile investment.
Along with six months of pre-production, there will be a 12 month development cycle following that and a closed beta on Steam for backers. There will also be “constant updates” on the development team’s progress.
Various Kickstarter goals
Regarding what the team need in terms of funding, “$1 million” is the set amount ($900,000 is the target on Kickstarter as Fargo said he would fund the final $100,000).
If $1.25 million is raised, then the team will looked to expand the world through more maps, more music and more stories.
At $1.5 million the world will continue to expand: there will be more adventures, more challenges, and a “great level of complexity” to the story. Reaching this amount would also bring the project to Mac OS X.
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