Super Smash Bros. 4 Is Being Developed Along With … Namco

Super Smash Bros 4 Release Date


In one of the more surprising announcements, Namco is co-developing Super Smash Bros 4

Nintendo Direct’s full of announcements, including the reveal of Namco Bandai Games co-developing Super Smash Bros. 4

Look, Nintendo’s E3 conference sucked and now the company is for some reason making all of its good announcements (Pikmin 3 aside) at Nintendo Direct. We’ve had the 3DS XL – a larger, ergonomically better, more battery efficient Nintendo 3DS – and now Nintendo has revealed Namco Bandai Games are co-developing the next Super Smash Bros title.

Director of the Super Smash Bros. series, Masahiro Sukarai, said in a blog post that despite the development process of Super Smash Bros. 4 being at the very early stages he wanted to develop the game with the news in the public. To stop people speculating, non-answers during any interviews.

Super Smash Bros. 4 is unique for having two titles developed concurrently: one for the Wii U, and one for the Nintendo 3DS and Nintendo unfortunately announced the project before it was even under development. There was a trailer using the character models from Super Smash Bros. Brawl, which probably wasn’t the best decision from Nintendo because some people would have expected it be shown in some form at E3 2012. I didn’t; there wasn’t an expectation a Smash Bros. title would take two year or three years to develop.

Dream Team

Namco Bandai has created a prototype, which Sukarai is happy with. I don’t really know why Namco has been brought in from reading the blog post, but the reason seems to because two titles are being developed in parallel. The 2011 confirmation that there would be two titles made it sound like there would be cross-play integration.

Masaya Kobayashi of Namco Bandai Games also contributed to the post, and he confirmed the best-of staff from Namco is working on the next Super Smash Bros.: Yoshito Huguchi, producer and directors of the Tales titles; Tetsuya Akatsuka, director of Mobile Suit Gundam: Extreme Vs.; the art and sound director of the Soul Calibur games; and the Tekken team, believe it or not.

Of course there’s speculation over what Namco IPs we’ll see in Super Smash Bros.: perhaps we’ll see a moving Ridge Racer stage, in the style of Falcon’s from Melee. Or Pacman.

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Jonathan is a writer on the technology and video game industries. He is comfortable with using Mac OS X and Windows; he began using Windows with Windows XP during his early double-digit years, and started using OS X in 2009 on a MacBook Pro. He began gaming on the SNES back in the 90s.

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