Tom Clancy’s Splinter Cell is set to enter its third generation of console releases and gamers can expect changes to the polished franchise this time round.
Splinter Cell Series Proving Its Longevity
Once the new kid on the block and plucky rival to the Metal Gear Solid franchise, Tom Clancy’s Splinter Cell is now a veteran itself and is about to enter its third generation of consoles since being released for the Xbox.
For most of its life cycle the gameplay has remained familiar and polished with graphical enhancements been an obvious change.The last entry to the series, Splinter Cell : Blacklist, did introduce new gameplay concepts to the franchise and allowed gamers to tackle objectors in a variety of ways, whether they prefer a stealth or action approach.
The release was well regarded by critics and most gamers but there were concerns about the direction the company was taking with the franchise and worries that the new action focused gameplay was in danger of dumbing the franchise down.
Splinter Cell Director Believes Frachise Is Still Evolving
Recently an animation director behind the franchise has come out to quell any fears of the Splinter Cell games beginning to imitate other mainstream releases. He points out that no two Splinter Cell games are exactly the same and that the series is evolving and adopting all the time, which is what has helped the series to last the pace so far.
“We haven’t got the luxury of Assassin’s Creed where we know our formula; we’re still evolving… If you look at them, there’s no two Splinter Cells that are the same. They’ve all evolved and adapted. That, to me, is what makes it really exciting. We’re getting closer to what that game is, and maybe it isn’t necessarily about Splinter Cell being a 15-16 million Call of Duty-type best-seller. Maybe it’s just about it being the best Splinter Cell that it can be.”
From the above statement it is clear that the publishers are determined for the Splinter Cell games to remain unique and capable of standing on its own 2 feet without fitting into stereotypical genres.
Will Ubisoft Games Start To Share Concepts
With the amount of new IP’s that Ubisoft have been churning out along with new ones underway, it will be interesting to see in the future whether the games will start to borrow elements from each other.
From what we have seen of Watch Dogs so far it clearly borrows at least some elements from the Assassin Creed’s franchise and it would only make sense considering the resources available to any one publisher. It will not work for all games however as Creative director Jonathan Morin points out.
“It’s not like we sit around and go ‘I’m having that’; it’s what works for each game. Far Cry 3 is such an expansive game, so they’re trying to find you an organic way of giving you a map. That wouldn’t work for Splinter Cell – there’d be no point in Sam climbing to the top of a tower and pressing a button. But then again, we have our version of active sprint. It’s not a way of copying Assassin’s Creed, it’s our way of making Sam more fluid.”
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