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Sonic and Sega All Stars Racing 2 Details Announced: Brings Boats To Kart Racing

Sonic Sega All Stars Racing Game

New characters, new vehicles, new physics in Sega All Stars Racing 2

The much-rumored Sonic and Sega All-Stars Racing sequel brings three vehicles in one

After many rumors, the Sonic and Sega All-Stars Racing sequel has been officially announced and brings a huge roster of Sega characters. What’s also new is tracks now take the three-in-one approach: players drive karts, boats and planes.

It’s difficult to release a kart game without comparing it to Mario Kart, and especially so when releasing a mascot kart racing game. Sonic and Sega All-Stars Racing was well received as a rival to Mario Kart, offering a different feel to the game. But Transformed doesn’t just expand on the character, it bring three different types of environments to drive on/in: road, water and air (though you dry through air, I know).

Yes, Mario Kart 7 did the same. Though going underwater didn’t change the game, while flying in air was just flying above the track while flying through the occasional hoop. Transformed changes the core physics of the gameplay. For example, vehicles have a slightly heavier feel to them and driving the boat form of a vehicle requires avoiding whirlpools and players can perform tricks off waves.

Dynamic tracks

Tracks also change: road may become water by the second lap, and flat tracks could steep to launch players into the air as karts transform into planes. While scripted, these events change up the gameplay whereas Mario Kart’s underwater and overground sections are optional. Underwater sections are usually penalties, while flying sections are rewards. Transformed seems to take the approach that everyone uses the same vehicle at the same time, so you have to be good enough.

The game also features a brand-new engine, which doesn’t seem to be the Hedgehog Engine, and generally puts out a lot more details across tracks. Stages based on IPs, such as Super Monkey Ball, involved discussion with the dev team of those games to include features such as water and how water would behave into the universe.

The announcer from the first game has been removed, with an occasional commenter along with audience claps and cheers. Other details are the games runs at 30FPS due to water physics. Richard Jacques is remixing class Sega music.

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Published: Tuesday, May 1st, 2012 Last Modified: May 1, 2012

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