Power Has Never Been An Issue For Nintendo, And That Won’t Change In The Wii U

Power Issues Of Wii U


Criticisms over power are irrelevant, because the Wii did just fine.

Speaking to Globe and Mail, Nintendo president Reggie Fils-Aime slammed critics who claimed high-powered systems are essential

The Gamecube wasn’t the most popular system during its generation, while the Wii was. Those systems were the most powerful and least powerful respectively, and Reggie Fils-Aime says power is largely irrelevant.

Fils-Aime said people weren’t convinced about competitors citing a long cycle, but said to watch their behaviours. Sony and Microsoft have held out this generation and have remained coy over the upcoming consoles, though we know they’re going to be announced next year.

He also mentioned Super Mario Galaxy and The Legend of Zelda: Skyward Sword, which looked great. The latter was very late into the Wii’s lifecycle, but looked great and the motion controls were perfect at times. There were criticisms that some games for the Wii U at E3 didn’t look as good as the Xbox 360 and PlayStation 3, but said games represent a short amount of development time. Like the Wii, games will look better as the development cycle progresses.

Third Parties Cautious

Fils-Aime also said this is, in his view, the best time for Nintendo to launch the system and the experience two screens can provide can’t be done on current hardware. The question is whether developers bring meaningful integration, and not gimmicks or remote waggling like we saw in the Wii.

Developers have previously said current-gen games ported over to the Wii U will look about the same, but it’s the first-party games that will look better. Pikmin 3 looked great, and the upcoming P-100 developed by Platinum Games looks Pikmin-esque but at the same time interesting.

Fils-Aime also said that Nintendo hasn’t lost its hardcore games through the casual audience of the Wii. People are still paying Super Smash Bros. competitively, and New Super Mario Bros. is still very popular. The Super Mario Galaxy games weren’t easy.

On multiplatform games, Fils-Aime said bringing third parties on board is a huge competitive advantage over the Wii. So where were the third-party games at E3? We saw video compilations of plenty of games, though was that Wii U footage? The key is showing third parties the install base is there.

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Jonathan is a writer on the technology and video game industries. He is comfortable with using Mac OS X and Windows; he began using Windows with Windows XP during his early double-digit years, and started using OS X in 2009 on a MacBook Pro. He began gaming on the SNES back in the 90s.

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