The news of Halo 4 changing up Capture the Flag prompted fear in fans, even those not afraid of change, and we thought it would be a good idea to look at what we’re expecting from Halo 4’s multiplayer.
Halo 4 Multiplayer Maps
Know your Promethean Knight from your Scattershot? 343 Industries clarified some of the enemies and weapons we can expect in Halo 4
Developing a consistency from day one is vitally important, so how do they plan to do it?
Developers 343 Industries consistently says it wants to create a concise amount of playlists. If you look at Halo: Reach now you’ll realise the game has too many playlists — and sometimes duplicates. That was because 343 came in and fixed the problems Bungie created, yet it had to appeal to Reach’s playerbase that likes the changes. With Halo 4 that won’t be a problem because 343 is building its vision for the future of Halo. An example of that is Regicide fusing King of the Hill and Juggernaut. I’d say eight solid playlists at launch will be enough for players to get a varied and complete sense of Halo 4’s multiplayer.
Getting It Right From Launch This Time
An extension of designing concise playlists is active management. 343 Industries cannot be arrogant about how it thinks playlists should be design. If fans consistently say something is wrong then the developers need to ask. Management of Halo: Reach’s playlists was good, with monthly updates on the changes detailed. This also means map have to be built for gametypes, so I want to see maps that work in one mode only. Bungie made the mistake of bringing maps from past Halo games back. The maps had good design, but didn’t fit in with Reach’s systems. With 343 Industries testing multiplayer in-house, I expect solid playlists from day one.
Bonus weekend and/or challenges
Bungie had the right idea when it thought about introducing Challenges to produce constant content. However the challenges repeat over time and became stagnant. 343 Industries introduced the much-requested Bonus Challenges that paid out massive credit bonuses. That and the introduction of Spartn Ops should provide more long-term content. An expansion on the types of challenges and the user-c
Halo 4 launches November 6 on Xbox 360.
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