We’ve seen the zombie survival wave-based mode in Call of Duty: Black Ops 2, but that’s more about running around fending off the zombies. Now, in Resident Evil 6, you can play AS them in the Agent Hunt Mode.
Enjoy eating players and turning them into zombies? Now you have chance in Resident Evil 6
When you’re going to clone Zombies from Call of Duty: Black Ops, or Horde mode from Gears of War, at least do something different. Firefight in Halo: ODST made sense for the series, and has continued to be one of the best variants, while Resident Evil 6 takes the basic Zombies formula from Black Ops and chucks it into the campaign.
Called Agent Hunt Mode, players can drop into games as a zombie. The player hosting the session, playing as one of the protagonists, doesn’t know where the player-controlled zombie is. They’re anonymous. So you’re playing the main game, and could be fighting a player-controlled zombie at any time unknowingly. Players will be alerted when a player-controlled zombie enters the games, though.
The mode can only be unlocked when completing the main game, and is separate to the more traditional wave-based Mercenaries Mode. Andriasang reported some stages can be selected.
It Sounds Promising, I Mean, If You Really Like Zombies
Players dropping into a game can work with others via voice chat. It’s interesting if zombies can roam anywhere, and what their speed is. Can I climb on rooftops? Can I hide behind cover, and fire weapons? How much health do I have? Hopefully multiple zombies won’t overpower a single player.
The campaign of Resident Evil 6 follows Leon Kennedy, Chris Redfield, and the son of Albert Wesker. All will meet in the finale of the title, and have separate gameplay styles. Leon seems like the most traditional Resident Evil gameplay style: the recently released demo focused on a quiet, almost sans gun firing, sequence. Chris Redfield was the action segment, running across rooftops and fighting a large number of enemies, while Wesker Jr fought a giant boss with an awkward from-the-front first-person running sequence. I’m not convinced splitting the game into three gameplay styles works, because players are inevitably going to prefer a character.
Resident Evil 6 release October 2, 2012 for Xbox 360, PlayStation 3, and PC.
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