Unhappy with the way Skyward Sword turned out? Nintendo’s working on it and tries to improve the next Zelda for Wii U
A common criticism towards The Legend of Zelda: Skyward Sword was the long tutorial, and Miyamoto knows it
I played The Legend of Zelda: Skyward Sword and, mostly, loved it even before I read reviews. I didn’t like the tutorial, which is designed to familiarize players with Skyloft (the hub world).
The problem was the tutorial took seemingly forever: the tutorial in Ocarina of Time feels like a 10-minute section where you getting a sword and shield and collecting some rupees, before being thrown into the first dungeon. I don’t know when the first dungeon happened in Skyward Sword, but it was certainly not in the first 10 minutes.
Legend of Zelda Successor?
Speaking to Kotaku Miyamoto said Nintendo is discussing what the next Zelda game should look like, and said the New Super Mario Bros. U title is traditional for a reason: Mario fans who want a 2D experience can get a 2D experience. I was a little underwhelmed by the title’s announcement at the Wii U conference, partly because it’s been two years since Super Mario Galaxy 2 and Nintendo seems to be reluctant to release a Mario game outside of once in a console’s lifetime (Nintendo usually doesn’t do sequels, so Super Mario Galaxy 2 is an exception).
Editor-in-Chief Stephen Totilo cited a Gamasutra article where the times of tutorial sections and the first dungeons were compared, which revealed both increased building up to the climax in Skyward Sword. Miyamoto didn’t just say that’s an internal discussion at the company, but how can the elements in a item-heavy game such as Zelda be mastered more quickly? In Skyward Sword, I think the motion controls didn’t help to expedite the process because you’re aiming and then selecting an item and then controlling it with the Wii Remote – the Beetle is the perfect example. On the other hand, swinging a sword with a Wii Remote felt right when being done slowly: I looked like I was having an epileptic fit when swinging the controller around rapidly in Twilight Princess.
Miyamoto also touched on the mini text pop-ups in games such as Super Mario World, and encouragingly said that subject is another being talked about internally.