At the Rooster Teeth Expo (RTX), 343 Industries – developers of Halo 4 – revealed Forge Mode, returning from Halo: Reach. Industries said it wants to bring greater visual variety and more powerful tools, features recapped in the latest Halo Waypoint Bulletin.
Looking forward to building maps in Halo 4? 343 Industries has answered fans questions in the latest Weekly Bulletin, including questions on Forge
When Forge was introduced to the Halo series in Halo 3, it was an awesome feature. We could now edit and build maps – when Foundry was released – and it was expanded in Halo: Reach. Halo 4 is returning with the mode, but 343 Industries insists its first Halo title won’t be copying Bungies’.
Maps in Halo: Reach are all-grey, which is boring and makes it hard to distinguish control points. That aesthetic will go in Halo 4, with community manager Jessica Shea saying that there will more aesthetic variety. Most objects will be UNSC themed, Shea added.
Shea confirmed Forge modes don’t make the 10 maps included on-disc, as some fans were worried the number would be artificially inflated with non-unique maps (Bungie introduced The Cage, through Forge, which is terrible). However, Shea said the development team is still talking on how to promote and enable Forge creations while separating them from the launch maps. A problem with Reach is the Forge maps are plentiful, and mixed in with the regular maps. It’s confusing, because we can’t see a custom thumbnail for maps, and they’re just not as good.
Diversity Across Maps
Shea also said the size of Forge, in comparison to Forge World in Reach, will be large enough for any kind of map. 343 Industries is introducing 3 environments into Halo: Reach; Forerunner is the only environment to be revealed.
A new features in Forge for Halo 4 is the Coliseum wall – a massive tile for creating a large surface quickly.
The problem of Halo: Reach having one color across all maps should be avoided in 4, with dynamic lighting changing how maps look depending on the position of the players and objects. Shea said, on this, nighttime maps aren’t possible but there’s definitely possibilities to create maps contrasting to daytime environments.
Halo 4 releases November 6 on Xbox 360.
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