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Elder Scrolls Online Finally Brings Cooperative Play To The Franchise, Trailer Below

Elder Scrolls Online Screenshot

Requests for playing with friends in Elder Scrolls have been answered. Elder Scrolls Online gets a first teaser trailer

The trailer went viral on the net causing a lot of buzz already:

Marking the cover of the July issue of GameInformer, the Elder Scrolls Online meets fans’ requests

The number one most-requested feature for The Elder Scrolls V: Skyrim had to be co-op play. I, and many other players, have wanted to drop-in a friend’s game and explore the world. That’s so attractive for Skyrim because the world is huge, and you’re not going to be repeating experiences. Scratching that itch is Elder Scrolls Online … next year.

The game is being developed by ZeniMax Online Studios, and is their first game (which doesn’t seem like the best idea for a huge franchise such as this). Development began in 2007, across a 250-person team.

The plot has been reversed; instead of working towards a climactic battle, it’s at the beginning. Millions of heroes all think they should be emperor. Though I’m guessing there will be boss battles.

Online uses a hotbar key like other MMOs to activate skills. The art style has been compared to Everquest or Star Wars: The Old Republic, using the Hero Engine like those games.

Series staples missing

You can’t be a werewolf or vampire. Crafting, alchemy and soul stones have been confirmed to exist in an unrevealed form. Radiant AI, where NPCs basically have their own adventures, isn’t present. That’s disappointing for a world bigger than Skyrim’s.

Mounts will be present, but can’t fly. I don’t care about flying mounts, because for games of this size they can ruin the scope of the world as you can just fly over everything. If wayshrines – which are waypoints that double up as resurrection points – aren’t frequently placed, then ground mounts make sense. Travelling long distances in Skyrim is a trademark, so the hubless design of the world is a good idea.

Quests are out, the dev team say. For example, killing a certain number of necormancers in an undead burrow and releasing the shade at the end gets the reward. However, NPCs will direct you to the area and put a marker on your map. That’s obviously totally different to receiving a quest. Though not all quests will be located by an NPC.

Unlike Skyrim, dragons won’t be in. A huge missed opportunity in my opinion.

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Published: Friday, May 4th, 2012 Last Modified: May 4, 2012

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