BioWare Co-Founder Reportedly Leaves Amid Increasing Internal Pressure At BioWare Austin

Bioware Co Founder Leaves


The increasing pressure inside BioWare Austin, developers of Star Wars: The Old Republic, could have forced the studio’s co-founder to leave. Greg Zeschuck has apparently been replaced by the Major League Gaming CEO.

Star Wars: The Old Republic’s spectacular fall has seen cuts at BioWare Austin and the game’s executive producer leave

Star Wars: The Old Republic is a failure. Not only is it a failure because it failed to consistently challenge World of Warcraft from Activision Blizzard, but it failed to maintain subscribers. The consistently negative press surrounding The Old Republic is such as that the studio’s co-founder could have left.

German website GamersGlobal said Zeschuck has not been seen at the company for weeks, and he and co-founder Ray Muzyaka didn’t attend a general company meeting this week. Zeschuck’s LinkedIn profile also states he left BioWare during May 2012, so weeks is more like months. However he is still listed as a co-founder, probably part of the reason he can’t see his company fall.

EA spoke to GamersGlobal and said he is still with EA, but is taking a vacation. General manager of BioWare and The Old Republic is now Matt Bromberg.

Talking of company’s falling, there’s apparently a suggestion BioWare Austin could become EA Austin. There is also increasing internal pressure, according to the report.

One Game Destroyed A Studio

Zeschuck and Muzyka co-founded BioWAre in 1995. The two were involved in developing Baldur’s Gate and Stars Wars: Knights of the Old Republic; the pair co-executive produced the Mass Effect and Dragon Age series.

Of course, we don’t know whether the news – assuming it is true – is because of the failures of The Old Republic. Signs of the title struggling were when BioWAre sent out e-mails stating companions were missing the player. News followed of subscribers numbers dropping, culminating in sub-1 million recently. With Guild Wars 2′s release in 18 days, the numbers will probably fall again.

As a subscription-based massively multiplayer online role-playing game (MMORPG), The Old Republic has to provide continual content. Players feel the need to get the most out of the game because of the subscription, so when there’s no end-game content aside from mediocre player vs players combat then players will leave. Guild Wars 2 could face a similar issue, but then it’s san subscription.

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Jonathan is a writer on the technology and video game industries. He is comfortable with using Mac OS X and Windows; he began using Windows with Windows XP during his early double-digit years, and started using OS X in 2009 on a MacBook Pro. He began gaming on the SNES back in the 90s.

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