November 6 release date for new trilogy, let’s take a look at the new armour abilities in Halo 4
Ready to continue the Halo saga? Prepared to skip Election Day? Well, you’ll have to to play Halo 4 (Part 2)
Yesterday we reported on information in 343 Industries’s Halo 4 podcast, called the Sparkast. Since there’s plenty of information to cover, and we couldn’t possibly cover it all at once, here’s a continued roundup.
Loadouts are back in Halo 4, returning from Halo: Reach. However, they aren’t predetermined loadouts that change according to map and gametype. Instead, they are fully customizable. That means players can choose their primary and secondary weapons, along with grenades and an armour ability.
It means that weapons such as the Battle Rifle will have to be unlocked, which were previously standard weapons in Halo 2 and Halo 3. However, while earning “Spartan Points” to unlock the weapon there will be predetermined loadouts. For example, as Frank O’Connor said on gaming forum NeoGAF, maps will have appropriate loadouts with appropriate weapons. On maps where the BR works, such as something like Blood Gulch, which has long sight lines, it will be there. Power weapons will be confined to weapon drops, it seems, as the Rocket Launcher was said not to be in loadouts.
No Armor Lock
Armour abilities are also back, but 343 looked at how they were used and abused in Reach. This means no Armor Lock, because it stopped gameplay and 343 wanted to maintain the flow. Jetpack, Hologram, Active Camo and Sprint return from Reach, though Sprint is now a built-in ability.
Therefore, maps have been designed for the increased speed and mobility sprinting brings. The ability has been tweaked too, slowing down when players are shot. This lessens the chance of people rushing and double meleeing players, which was cheap and frustrating in Reach.
On movement speed, Halo 3 is being used as the benchmark which consequently means that movement speed is faster than in Halo: Reach.
The much-maligned Forerunner Vision armour ability was also touched upon. It was compared to the Detective Mode in Batman: Arkham Asylum and the visor mode in Halo 3: ODST. Players can see other players, though there is a delay and using the ability emits sounds other players can hear.