Bioshock Infinite is one the most highly anticipated games of this year and, to represent the ‘hardcore’ gamers out there, Irrational Games have announced 1999 Mode.
The feature is billed as being a harder mode, which is built around the choices players make and how they plan for future events in the game. Every choice players make in 1999 Mode has “irreversible implications,” even if that means you head down a path which you did not intend to go down. Director Ken Levine said 1999 Mode was born out of wanting to “give our oldest and most committed fans an option to go back to our roots.”
Players have to think ahead in1999 Mode; managing resources is essential, but players have to consider which weapons to specialize in so that they can use them effectively. In combat, players will be punished for blazing through: every shot has to be carefully aimed.
According to Levine, who confirmed that game saves will be allowed, and will be needed a lot, “94.6 per cent of respondents [to the survey] indicated that upgrade choices enhanced their game play experience” while “56.8 per cent indicated that being required to make permanent decisions about their character would have made the game even better.”
Levine: fans can go back to ‘their roots’
Irrational Games also recently talked about their awareness of the pressure surrounding Infinite, despite being given free will over Infinite’s direction, with high expectations being set during the Electronic Entertainment Expo last year (where the title won the “Best of Show” award from the Game Critics Awards along with the “Best Original Game”, “Best Action/Adventure Game” and “Best PC Game”). In an interview with the Official Playstation Magazine UK this week, Tim Gerritsen, Director of Product Development, said the success of 2007’s BioShock weighed heavily on the team.
“BioShock was one of the best-received critically reviewed games of the past decade. We definitely feel the pressure of that.
Fears over BioShock Infinite perceptions
“Every time we show anything to the public, we’re on pins and needles over how it will be received, because we’re that invested into making BioShock Infinite carry the same weight as the original. We feel confident that we have a skilled team and the ability to make that happen.
“For every success we have, it simply opens up bigger challenges and bigger expectations. We live day to day hoping that we will deliver, and pushing ourselves to do so.”
Though Gerritsen had described Infinite in 2010 as a new intellectual property, despite wanting to retain the BioShock experience.
BioShock Infinite is due for release in 2012 on the Xbox, Playstation 3 and PC.
Trending On Windows Themes .Net